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I forgot where i started, so i'm restarting it back to the latest release.
i'm gonna start working on beta 4 now.
If i find a decompiled project file version of Pizza Tower SAGE 2019, i will have to recreate every single addition to this mod.
new noise, hardoween noise or pogo noise?
i'm still deciding which one to use, also he's already in the game's code so i just have to fix the character block. but i might add the new noise ost
nvm the noise in this version is very broken
alright
i think i'll actually just code up a new noise based on the code that i begin with
ill make it after coop
you should give the noise his mechanics he has in his update
i added the crusher (replacing bodyslam) i just gotta add the superjump thing and just do something with the walljump
can you make it so you super jump cancel in the right direction?
Hi, i think i already added that to the mod, so hang on a sec, i'll try seeing if theres a problem with that
Yeah, i did add the superjump cancel direction correctly.
it changes the direction to the last key you pressed no matter what character you are.
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I forgot where i started, so i'm restarting it back to the latest release.
i'm gonna start working on beta 4 now.
If i find a decompiled project file version of Pizza Tower SAGE 2019, i will have to recreate every single addition to this mod.
new noise, hardoween noise or pogo noise?
i'm still deciding which one to use, also he's already in the game's code so i just have to fix the character block. but i might add the new noise ost
nvm the noise in this version is very broken
alright
i think i'll actually just code up a new noise based on the code that i begin with
ill make it after coop
you should give the noise his mechanics he has in his update
i added the crusher (replacing bodyslam) i just gotta add the superjump thing and just do something with the walljump
can you make it so you super jump cancel in the right direction?
Hi, i think i already added that to the mod, so hang on a sec, i'll try seeing if theres a problem with that
Yeah, i did add the superjump cancel direction correctly.
it changes the direction to the last key you pressed no matter what character you are.