Comments

Log in with itch.io to leave a comment.

does the noise have noise update moveset

Yup, it's toggleable in the options (Noise Dive)

I have a question (or even it could be a suggestion!), is there a way to fix the chainsaw and revolver?

i'll consider fixing it when I find some level to put it. ... Unless I make an level editor at the final release, which TOTALLY won't happen.

it would be fun if the chainsaw worked like it does in this video, it looks fun! But instead of a powerup you have to grab it would be better if it was part of the main moveset:

(2 edits)

i think i added too much to the normal moveset, so.. i might keep it as a power up.

but yeah i will make it work like that. i only need to find good sprites for it.

Edit: because i'm really bored, i have decided to work on PT:EF again, so this might be fixed a bit faster.

Nice-ah

(1 edit)

I forgot where i started, so i'm restarting it back to the latest release.

i'm gonna start working on beta 4 now.

If i find a decompiled project file version of Pizza Tower SAGE 2019, i will have to recreate every single addition to this mod.

Good news! My PC is too slow to run a decomp! It's staying as UTMT even if it costs my sanity!

(+1)

new noise, hardoween noise or pogo noise?

(5 edits)

i'm still deciding which one to use, also he's already in the game's code so i just have to fix the character block. but i might add the new noise ost

nvm the noise in this version is very broken

(+1)

alright

i think i'll actually just code up a new noise based on the code that i begin with


ill make it after coop

(+1)

you should give the noise his mechanics he has in his update

i added the crusher (replacing bodyslam) i just gotta add the superjump thing and just do something with the walljump

(+1)

can you make it so you super jump cancel in the right direction?

(1 edit)

Hi, i think i already added that to the mod, so hang on a sec, i'll try seeing if theres a problem with that

Yeah, i did add the superjump cancel direction correctly.

it changes the direction to the last key you pressed no matter what character you are.